Object:
Defeat the other players by team work and tactic. Build towers in 76 different Zones. Upgrade your units in the main base.

Building paths:

Snow = Riflemen
Grass = Headhunters
Dirt = Stone Throwers

If you build in these paths there'll be units spawning for you.

Unit Mixer:

The unit mixers function is simple, you can read about it in the game if you press F9 (Quests). You simply go with an amount of units to the middle and the units will transform to a better unit.

10 Headhunters = Headhunter Chieftan
10 Riflemen = Riflemen Leader
15 Troll Stone Thrower = Troll Battleranger
Headhunter Chieftan + Riflemen Leader + Troll Battleranger = The Lizard King

Difference between Zone Wars and Revolutions:

- More Zones
- More Action
- More Upgrades
- New tileset
- More advanced Mixer but less units (yet)
- No heros (probably forever, read below)

Future:

*Going to focus on balancing in the next few versions.

*Adding more different combinations to the unit mixer.

*I'll add more upgrades.

Please write suggestions to the maps future and tell me what you think about it.

New in ver. 0.3:

- Made all spawn time longer to reduce lag, may be even longer in later verions;

*Main spawn + 3 seconds
*Riflemen spawn + 4 seconds
*Headhunter spawn + 4 seconds
*Stone Thrower Spawn + 4 seconds

- Reduced the collision size for anti-block.

- Fixed information text the first 15 seconds of the map.

New in ver. 0.4:

- Added a unit mixer.

*Added Headhunter Chieftan to the unit mixer.
*Added Riflemen Leader to the unit mixer.
*Added Troll Battleranger to the unit mixer.
*Added Lizard King to the unit mixer.

- Changed the leaderbord to a standard multibord.

- Added 4 new talents

*Critical Hit
*Rocket Launcher
*Stunning Stone
*Peyot Trance

These are simple performed abilities without triggers.
